
Calivess Avada
Nightlight Manufacturing
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Posted - 2016.03.10 14:34:55 -
[1] - Quote
I'm pretty new here, too. And I'm also a full-time industrialist. While my opinion may not be worth as much as all the other long-term vets, I'm going to share my perspective, since it's from a fresh pair of eyes.
In my very brief experience, there are two primary reasons for participating in industry:
1) You want to make ISK 2) You want to build things.
As I read through the replies, I realized that they primarily focus on the "I want to make ISK" side of things. And, just to make it clear where I stand on that: There's absolutely nothing wrong with that at all. As nearly every other forum post will so kindly state; "making ISK is easy". So, whenever someone tries to steer you away from something you enjoy just because it will earn you more ISK, don't listen to them. Again, people always claim that making ISK is easy, so if you enjoy simply building things, pay more attention to what's fun, and don't focus on the earnings right away.
Anyway, I come from the "I just want to build things" camp. I am only concerned with ISK in as far as it can help me continue to build things. I really enjoy the idea that I build starships, equipment, and fancy little devices that'll be completely blown apart within a week.
When I started, the first thing I realizes was that there are thousands of other players who have years of skill points, materials, resources, money, and networking backing them up. So, taking the world by storm wasn't going to be feasible within a few months.
So, since no one really mentioned it:
Tip #1 - Think extremely long-term. Plan out really far ahead, and expect solid results in terms of many months (or perhaps a couple years) rather than just a few weeks. Personally, I think I'll hit about the 9-month mark before I start working on Tier 2 frigates, and even then, it'll just be the 2 or 3 that I've been researching. I doubt I'll have my hands into anything too extreme until my anniversary, bare minimum.
Planetary interaction can be a lot of fun, and (as I discovered the other night) the materials are in demand. Now, when I say "a lot of fun", that means for me. It may not necessarily be fun for you. Some people refer to it as a "click fest", and they're kinda-sorta right. There's a lot of simply sitting there and just clicking buttons to choose which materials to harvest, or clicking buttons to choose which items to manufacture. But, it's fun for me because I'm non-confrontational. At the moment (this early in my EVE career) Planetary Interaction is about as non-confrontational as it gets. I currently have 5 planets packed with between 6-9 structures each, churning out resource after resource, and manufacturing lots of little bits of tech. It was also extraordinarily expensive (I've spent about 60 million ISK, split between the processes I have running now, and countless mistakes while attempting to figure it out). But, as I said, the upside is that I don't get shot at while managing my planets while in-station.
Which brings me to Tip #2: "Read" before you "Do". My general rule of thumb now is to read, plan, and when I'm absolutely sure I'm ready to start a project, I wait 24 hours and re-read some minor details. That tiny rule of thumb has paid off, since I no longer randomly dump ISK into plans that don't pan out because of some minor detail that I may have missed.
And since research and invention were mentioned, I'll bring up my final tip, and give the explanation afterward.
Tip #3: Always make a decent copy of any blueprint before you start your research. I've found, in my personal experience, that some research takes quite awhile (I have one that's still 13 days out). That research can tie up your blueprints, which means that you won't be able to manufacture whichever item you're researching. So, I believe in making a really decent copy with about 30 runs before I start researching the original. 30's a good number, no matter what the item is, because ship equipment blueprints can top out their research extremely fast (so 30 more items built in the interim should be fine). As far as hulls go, starship research can take upwards of 20-50 days, so having a copy that'll allow you to build 30 ships in the interim is also pretty nice.
Like I said at the beginning, I'm definitely no vet. I'm brand new, just like you (about 2 months old or so). So, while I may not have all the experience that the vets have, I at least still have a newbie's perspective. What seems like reflex or common sense to the vets is unknown and confusing to someone who's new. Vets tend to forget what it's like being brand new in EVE. So hopefully this post gives you a little information from the newer side of things.
Good luck, and happy building! |